Town: Chyoqi Dûhu̹chû Mîze

Chyoqi Dûhu̹chû Mîze

Chyoqi Dûhu̹chû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceGæchà Dîrîdî Empire
Sub ProvenceZbëkvresië Parish
RegionTàvríhmobwav Steppe
Founded1192
Community LeaderLaird Dyême Trtepí
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3772 m (12375 ft)
Average Yearly Precipitation236 cm/y (92 in/y)
Population1353
Population Density270 people per km2 (676 people per mi2)
Town AuraEnchantment
Naming
Native nameChyoqi Dûhu̹chû Mîze
Pronunciation/ˈcoqi/ /dʊˈhu̹ʧʊ/
Direct Translation[ignorant] [value]
Translation[Not Yet Translated]

Chyoqi Dûhu̹chû Mîze (/ˈcoqi/ /dʊˈhu̹ʧʊ/ [ignorant] [value]) is a subtropical Town located in Zbëkvresië Parish, Gæchà Dîrîdî Empire, within the Warrenese Shogunate.

The name Chyoqi Dûhu̹chû Mîze is derived from the Wareneese language, as Chyoqi Dûhu̹chû Mîze was founded by Szelzus Zegfênm Tsîpí, who was culturaly Wareneese.

Climate

Chyoqi Dûhu̹chû Mîze has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 3°C (37°F). Chyoqi Dûhu̹chû Mîze receives an average of 236 cm/y (92 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Chyoqi Dûhu̹chû Mîze covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3772 m (12375 ft) above sea level.

Overview

Chyoqi Dûhu̹chû Mîze was founded durring the late 13th century in spring of the year 1192, by Szelzus Zegfênm Tsîpí. The establishment of Chyoqi Dûhu̹chû Mîze suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Chyoqi Dûhu̹chû Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Chyoqi Dûhu̹chû Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Chyoqi Dûhu̹chû Mîze is buildings folow an organic layout of restrictive paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Looking around Chyoqi Dûhu̹chû Mîze you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Chyoqi Dûhu̹chû Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Chyoqi Dûhu̹chû Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Chyoqi Dûhu̹chû Mîze's parks.

Chyoqi Dûhu̹chû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Chyoqi Dûhu̹chû Mîze.

Chyoqi Dûhu̹chû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Chyoqi Dûhu̹chû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chyoqi Dûhu̹chû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Chyoqi Dûhu̹chû Mîze's public wards, blessings, and other arcane systems.

Chyoqi Dûhu̹chû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Chyoqi Dûhu̹chû Mîze's natural decorations nor waterways.

Chyoqi Dûhu̹chû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Chyoqi Dûhu̹chû Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Chyoqi Dûhu̹chû Mîze might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Chyoqi Dûhu̹chû Mîze's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, summer is short in Chyoqi Dûhu̹chû Mîze.

The Caypup near Chyoqi Dûhu̹chû Mîze are known to be quite timid.

Chyoqi Dûhu̹chû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Necromancy energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5452 m2
    • Cattle and Similar Creatures: 338
    • Poultry: 4059
    • Swine: 270
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

422 of Chyoqi Dûhu̹chû Mîze's population work within a Foundational Occupation.

837 of Chyoqi Dûhu̹chû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 94 (7%) are noncontributers.

Points of Interest

Chyoqi Dûhu̹chû Mîze is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Chyoqi Dûhu̹chû Mîze's local festivals commemorates this miracle.

History